If you do not qualify for this
Collegiate Class Event (see rules below), you may want
to consider the "High School
Open Class Event."
THE MILLENNIAL EVENT
RULES FOR THE AD2000
INTERNATIONAL AERIAL ROBOTICS COMPETITION QUALIFIER
The official World Wide Web pages for the
competition are your source for all information concerning rules, interpretations, and
information updates regarding the competition. In anticipation of the 2000 Millenial
Event & Qualifier, the official rules and application form will be obtained from the
official World Wide Web pages and will not be mailed to potential competitors. If you
have received these rules as a hard copy from some other source, be advised that the
official source of information can be found at:
IARCLaunchPoint.html
Table of Contents
- General Rules Governing Entries
- The Mission
- Scoring
- "Air Vehicle" Definition and Attributes
- Judging
- Prize Awards
- Schedule
- Journal Paper Format Example
GENERAL RULES GOVERNING
ENTRIES
Note below, that paragraphs of this
color denote items for which updated information will be supplied
Before continuing, be sure you have read the MISSION
DESCRIPTION - Vehicles must be unmanned and autonomous. They
must compete based on their ability to sense the semi-structured environment of the
Competition Arena. They may be intelligent or preprogrammed, but they must
not be flown by a remote human operator.
- Computational power need not be carried by the air vehicle or subvehicle(s).
Computers operating from standard commercial power may be set up outside the
Competition Arena boundary and uni- or bi-directional data may be transmitted to/from
the vehicles in the arena.
- Data links will be by radio, infrared, acoustic, or other means so long as
no tethers are employed.
- The air vehicles must be free-flying, autonomous, and have no entangling
encumbrances such as tethers.
- Subsequent to 1998, subvehicles may be deployed within the arena to search
for, and/or acquire information or objects. Subvehicle(s), must be fully autonomous,
and must coordinate their actions and sensory inputs with all other components
operating in the arena. Subvehicles may not act so independently that they could be
considered separate, distinct entries to the competition. An autonomous air vehicle
is mandatory whereas any number of cooperating autonomous subvehicles is optional.
Subvehicles may be deployed from the primary vehicle or may be launched separately
from the landing zone. Subvehicles may be ground-based or airborne.
All vehicles must remain within the boundaries of the arena.
- A Note About Ground-Based Subvehicles-- Ground vehicles must be
autonomous
and subordinant to the aerial robotic component of the system in that it can be
directed by the air vehicle or provide cues to direct the air vehicle, but all
reporting is from the air vehicle's intelligence. What this means is that the air
vehicle is not merely a relay for the ground vehicle transmissions. Rather,
intelligent communication needs to be taking place wherein data from the air vehicle
is updated and "better informed," based on the experiences of the ground vehicle.
Example: The aerial robot detects a potential survivor at coordinates x,y, but due
to obscuration of the potential target by smoke or the inability of the air vehicle to
safely approach for a better look, the ground robot is instructed to inspect those
coordinates while the aerial robot proceeds to search for other targets. Upon arrival
to position x,y the ground robot reports that there is a survivor, but there are drums
of potentially explosive material nearby at coordinates x+4, y-1. This information is
uplinked to the aerial robot which is now 100 meters away inspecting another target.
The precise information from the ground robot is integrated into the map being
compiled by the aerial robot and is transmitted back to the human team as a seamless
report.
- Air vehicles and air-deployed subvehicles may be of any size, but together
may weigh no more than 90 kg/198 lbs (including fuel) when operational.
Ground-based subvehicles proceeding under their own power from the landing zone have
no weight restriction.
- Any form of propulsion is acceptable if deemed safe in preliminary review by
the judges.
- So your entry form will be anticipated, and so you can be notified that
it has not arrived were it to get lost in the mail, an Intention
to Compete should be received no later than January 2, 2000. To avoid
unnecessary delay due to the mail (particularly for international entries), a
letter of intention to compete can be transmitted by E-MAIL to Robert C. Michelson,
Competition organizer at millennialvision.llc@gmail.com.
Submission of a letter of intention to compete is not a requirement, however
entries received after the deadline which are not clearly postmarked may be
rejected as late unless prior intention to compete has been expressed.
- The official World Wide Web pages for the competition are your
source for all information concerning rules, interpretations, and information updates
regarding the competition. In anticipation of the 2000 Millennial Event and third Qualifier,
the official rules and application form will be obtained from the official World Wide
Web pages and will not be mailed to potential competitors. If you have received these
rules as a hard copy from some other source, be advised that the official source of
information can be found at:
IARCLaunchPoint.html
The application form is available
electronically here.
All submissions must be in English. The completed application form is
not considered an official entry until a check or money order for 1000 U.S. Dollars is
received by mail on or before February 1, 2000. This application fee covers all
of the qualifiers. Teams entering in 1998 or 1999 need not submit another application fee.
Teams entering for the first time subsequent to 2000 are still liable for the
application fee. (This fee has been instituted to discourage teams from applying
that are not serious competitors).
A brief concept outline describing the air vehicle must be submitted for safety
review by AUVSI (the application form provides space for this). AUVSI will either
confirm that the submitting team is a qualified competitor, or will suggest safety
improvements that must be made in order to qualify.
A web page showing a picture of your primary air vehicle flying either
autonomously or under remote human pilot control must be supplied by March 1,
2000 to continue to be considered as a serious entry. This web page will be
in liu of the former requirement for a VHS video tape of your primary air vehicle. The
page should also include sections describing the major components of your system, a
description of your entry's features, the responsibilities of each of your team
members, and recognition for your sponsors. At least one picture of your vehicle
flying is required, though additional photographs of the other components comprising
the system are desirable. People accessing your page should be able to learn
something about your system from the pages. Web pages that are deemed adequate will
be listed with a link from the official competition web site.
A research paper describing your entry will be due by June 1,
2000 The paper should be submitted electronically in .pdf format via E-MAIL
to millennialvision.llc@gmail.com (no
hard copy is required).
The 2000 International Aerial Robotics Competition (Millennial Event) will be hosted by the U.S.
Department of Energy's Hazardous Materials
Management and Emergency Response (HAMMER) facility adjacent to the Hanford
Nuclear site in Washington State on June 29, 2000.
- Teams may be comprised of a combination of
students, faculty, industrial partners, or government partners. Students may be
undergraduate and/or graduate students. Inter-disciplinary teams are encouraged (EE,
AE, ME, etc.). Members from industry, government agencies (or universities, in the
case of faculty) may participate, however full-time students must be
associated with each team. The student members of a joint team must make significant
contributions to the development of their entry. Only the student component of each
team will be eligible for the cash awards.
Since the Millennial Event will occur in AD 2000, anyone who is enrolled in a
college or university as a full-time student during calendar years 1997, 1998, 1999,
or 2000 is qualified to be a team member. "Full-time" is defined as 27 credit hours
during any one calendar year (1997, 1998, 1999, or 2000) while not having graduated
prior to May 1998. Graduation after May 1998 will not affect your status as a team
member.
If your team does not qualify under the above definition, it may qualify
for the
"High School Open Class Event." which will be held concurrently with the
Collegiate Class Event under different rules.
2000 QUALIFICATION
-
The third qualifier in 2000 will involve demonstration of fully autonomous flight
over a large area (five acres or more) containing briefed obstacles. Aerial robots
must be able to locate enough items that will be encountered in the
Millennial event to accrue a qualifying score. This will range from partially-buried, randomly-oriented drums of
potentially explosive materials (amid debris and drums of inert materials), the
location of fire sources, simulated dead bodies, or simulated injured survivors on the
ground that are signalling for help with a "waving arm motion" or other human-like
activity. The more items correctly identified, the higher the qualifying score.
Details concerning how many target items are present, their location within the
boundaries of the arena, and the composition of the target items will be an unknown
since this would not likely be a priori knowledge in an actual disaster.
-
Expect the following:
- that some bodies may be partially covered
with debris
and may be wet (thereby masking infrared signatures).
- some drums to be labeled as to their contents.
- fires of varying intensity that can disappear after the
mission
has begun.
- some survivors which will remain "alive" for a
period
that may be shorter than your mission.
("alive" is defined as capable
of motion).
- dead bodies at the beginning of the mission,
the number
of which may increase as the mission progresses.
- visual obscurrants
(smoke, aerosols, water fountains
from broken distribution
mains).
- Drums scattered about the area
will be made of black plastic
or steel of 55-gallon capacity, and containing either harmless substances or
hazardous substances. Not all drums will be labeled. Those of interest that are
labeled will contain either radioactive material, biohazardous material, or picric
acid (C6H2(NO2)3OH), a poisonous, explosive crystalline solid. The drums
will appear to be either fully exposed or partially buried (no retrieval of a sample
will be required).
- Radioactive
Symbol-- Figure 1a, Biohazard
Symbol-- Figure 1b, and Explosives
Symbol-- Figure 1c show the three types of identifying labels for drums of
interest. The labels are white images on a black background as
depicted in
Figures 1a, 1b, and 1c . Label
orientation will be random and will conform to the upper surface of the drum in
whatever position it is to be found.
- Figure 2 shows
a typical drum arrangement (the actual arrangement and number of drums used on the day
of the competition will be different).
- "Survivors"
will be simulated by animatronic synthetics capable of limited limb motion and sound.
All survivors will be incapacitated and unable to move to safety under their own
power. These synthetics will be programmed to expire at predetermined intervals
unknown to the teams. The number of injured humans and their location relative to the
disaster scene will be unknown. Keys to survivor location and will be movement and
sound.
"Dead bodies" will no longer move or make sound.
Survivors and dead bodies may be partially occluded by rubble and debris.
- Fires will range in size from small chemical fires (smoke producers)
to large gas fires which will generate less smoke, but significant heat, light, and
sound. Fires once ignited will remain burning or can self extinguish anywhere and at
any time without warning, but new fires will not be ignited once a run has
begun.
- Fountains of water from broken pipes will be
present. The location, size, and duration of the spray will be unknown to the teams.
Streams of water once started will remain flowing or can self extinguish anywhere and
at any time without warning, but new fountains will not be initiated once a
run has begun.
- All entries will
be required to qualify in order to progress toward finalist status
and admission into the Millennial event in AD 2000. (Teams will be afforded a third
chance-- see here).
- An aggregate of 2000 points must be amassed in order to progress to the
Millennial Event. For whatever reason, if a team does poorly in the 1998 or 1999 qualifiers,
it can still apply again, but must ultimately amass a qualifying score that meets or
exceeds the minimum combined score of 2000 points required to progress to the
Millennial Event. Teams not attaining at least 2000 points by the conclusion of the
qualifiers will be disqualified from the Millennial Event. (Note: because the same
judges have scored each team entering the competition since 1998, there has been
consistency in the scoring process. The same slate of judges will be present in AD2000 for
the final qualifier and the scoring of the Millennial Event. Since the 2000 point qualifying
score was an arbritrary goal set for qualifying in 1998, the judges are empowered to
lower the qualifying point goal for the benefit of all teams (scoring ÒcurveÓ), if it is
recognized that the overall scoring for the qualifiers has been too strict.)
- All
air vehicles must start from a designated landing zone (LZ) on one edge of the
arena. This LZ will be a prepared asphalt surface. Adequate runway will be available
for fixed wing aerial robots. At least 100 square meters of the LZ will be level.
Take-off must be autonomous. Ground-based subvehicles that are not to be deployed
from the aerial robot, must deploy from this same LZ. No team member may be within the
boundaries of the Competition Arena once a run begins. From lift-off until the end of
the round, all team members must remain outside the Competition Arena. A round ends
when the aerial robot returns to the LZ and lands autonomously (whether any of the
ground-based subvehicles have returned or not).
- Teams will be allotted 60
minutes to complete the task. Each team will be assigned a specific 60-minute time
slot in which they must set up and perform as many attempts as the wish. Judges will
score each valid attempt, with the highest score being used to determine the final
qualifying score.
Non-flight activities such as set-up, calibration, and take-down
will count against the allotted 60 minutes to complete the task. After 60 minutes of
arena time for any given team, a new team will be allowed to take control of the arena
and the clock for the new team will begin running.
- A run will be declared a
valid try if a vehicle leaves the starting area.
- Teams may have no more than
one entry, though that entry may be comprised of any number of subvehicles. Only one
team may be affiliated with any particular university (though different universities
may band together to form a single team). If several teams wish to enter from a
single university, a decision must be made by the university (not AUVSI) as to which
team will represent the school. This may be done as a result of an engineering
analysis of each team's design and progress, or it may be as a result of an actual
demonstration of hardware. The determination should be by a panel of impartial
evaluators not directly affiliated with either team. Notification (prior to the journal paper submission) of which university entry is the
"official" one must be provided in writing by someone equivalent to the "Dean of
Engineering" since various departments or campus sponsors may be vying for the honor
of representing the university.
It is hoped that teams will join together to
offer their best ideas for the benefit of a single unified team, while being willing
to compromise and defer to team members with specific training and skills. The most
successful teams are interdisciplinary groups of dedicated engineers and scientists
with backing from their university administration and industrial partners.
To
discourage multiple entries from a university, each team vying to represent the
university must submit its individual applications by February 1, 2000, along with a
nonrefundable 1000 U.S. Dollar application fee. No
application will be considered valid without the accompanying fee being received.
It is therefore in the interest of all potential competitors from a
single university to form their team without the need for arbitration prior
to submission of an application.
Scoring
The score will be based on a number of factors as follows:
Effectiveness Measures:
- Points will be gained for the following:
- Correctly identifying a
survivor (A) (300 points) and his
location (B) (200 points) to within 2
meters of the survivor's actual position. This information must be telemetered back
and displayed to the judges during the mission. The value assigned to a survivor will
be a function of how long it takes in minutes (x) to locate his position and report it back
to the judges.
- Correctly identifying a dead body (C) (200 points) and its location (D) (200 points) to within 2 meters of the
body's actual position.
- Correctly identifying the nature (E) and location (F) of potential hazards to be encountered by
subsequent rescue teams. Hazards consist of large fires, radioactive materials,
biohazardous materials, and explosives (100 points each).
- Nothing will be accrued for falsely identified hazards (e.g., not really
a hazard). Falsely identifying survivors (e.g., really dead) or victims (e.g., really
alive) will be worth nothing (w) (1 =
true ID, 0 = false ID), however correctly identifying the location of the
survivor, victim, or hazard will still be worth points. Identifying a
survivor that later "dies" before the mission is complete, will not result in deducted
points. No points will be accrued for incorrectly specifying the location of a
hazard, survivor, or victim (y) (1 =
true location, 0 = false location). Location error must be less than or equal to two meters from the
centroid of the target item as measured by the judges beforehand.
In summary for survivors and victims, finding and correctly identifying a survivor is
worth 500 points (total), finding and correctly identifying a victim is worth 400
points (total), misidentifying the life state of either results in only the 200
location points. Obviously if you can't find them, you get no points.
- Fully autonomous takeoff and flight
(z) is required (+1), else (0).
- Fully autonomous landing (L) once
over LZ after having completed a fully autonomous takeoff and flight (50 points).
Subjective Measures:
-
Elegance of design and craftsmanship (G)
(up to 75 points).
- Component integration (0 - 25).
- Craftsmanship (0 -
25).
- Durability (0 - 25).
- Innovation in air vehicle/subvehicle
design (H) (up to 150 points).
-
Primary propulsion mechanisms (0 - 30).
- Attitude/heading adjustment schemes (0 -
30).
- Navigation techniques (0 - 30).
- Target identification techniques (0 -
30).
- Threat avoidance schemes (0 - 30).
- Safety of design to bystanders (I) (up to 200 points).
-
Isolation/shielding of propulsors (0 - 75).
- Containment of fuel and exhaust
by-products (0 - 25).
- Crashworthiness (0 - 25).
- Emergency termination
mechanisms (0 - 75).
- Each team is required to submit a journal-quality
paper (written in English) documenting its project. This paper (J) is worth between 50 and 100 points
depending on technical quality (50 points minimum for submitting a credible paper, and
-100 points for those not submitting a paper by the deadline). Papers are
limited to 10 pages (including figures and references, if any). The format shall be
single-sided with text occupying a space no greater than 9 inches tall by 6.5 inches
wide centered on each page. Font size shall be 12 point (serif font) with 14 point
leading. The example format is provided as an addendum to the rules (see example format). Topics
to be covered include: competitive strategy, how your system design achieves your
strategy, propulsion, stability augmentation schemes, navigation schemes, target
identification techniques, risk reduction and threat avoidance schemes. A file in
.pdf format of your paper is due via E-MAIL to robert.michelson@gtri.gatech.edu
by June 1, 2000.
- Best team Tee Shirt (K) (10
points to the best, 5 points to others having team Tee Shirts, and 0 points to those
not having team Tee Shirts).
In addition to the points scored during the Static Judging ( Subjective Measures), the teams will be rank-ordered
by the judges based on score. The starting time slots will be allocated based upon
the choice of the teams, with the first choice going to the highest ranked team, the
next choice going to the second highest ranked team, and so on until the final time
remaining is assigned to the team ranking lowest based on the Subjective Measures
during the Static Judging.
The points for a given round will be totaled according to the following formula:
SCORE = z (SUM[
(AN - x)w +
BN)y +
(CNw +
DN)y +
(ENw +
FN)y ] ) +
G + H + I + J + K + L
where N is the individual instance of a particular item.
The number of targets available will be sufficient to achieve in excess of 2000
points when combined with an average static judging score. The highest score
accumulated by a given entry after all runs have been completed will be considered
that team's current qualifying score.
"Air Vehicle" Definition and
Attributes
- "Air Vehicles" are considered to be those capable
of sustained flight out of ground effect while requiring the earth's
atmosphere as a medium of interaction to achieve lift (as such, pogo sticks and
similar momentary ground-contact vehicles are not considered to be flying air
vehicles). The scoring formula and arena have been carefully designed to
normalize advantages inherent to a given class of air vehicles such that all may
compete fairly to perform the same tasks. Prospective teams must decide how best to
allocate resources to maximize their potential score in light of the constraints
imposed by the arena, the task, and the scoring algorithm.
- Air vehicles may land and takeoff autonomously within the arena if desired.
Vehicles crossing the no-fly boundaries into populated areas, or which fly too far
from the disaster site will be disqualified for that run and must be returned to the
LZ. The area over the HAMMER operations buildings and the LZ/spectator areas are
considered no-fly zones. There are thousands of acres at HAMMER over which to fly,
but if in the judges opinion an air vehicle is reaching a distance that is too far to
reliably recall or terminate, it will be recalled and the run terminated.
-
Each air vehicle and subvehicle must be equipped with an independently-powered,
independently-controlled, non-pyrotechnic termination
mechanism that can render the vehicle ballistic upon command of the judges (e.g.,
if using R/C radio equipment, a separate battery, transmitter, and receiver must serve
as the independent relay for the onboard termination signal). This termination
mechanism must be demonstrated to the judges prior to the first round. Air vehicles
may be landed under manual control of a safety pilot in the event of an emergency, but
the points that could be awarded for that run will be forfeited. Both autonomous and
manually-assisted landings must occur within the boundaries of the Competition Arena
(i.e., not in the no-fly zones).
Judging
- A team of three judges will determine compliance with all rules. Official times
and measures will be determined by the judges. Subjective
measures (1-5) will be judged in accordance with a schedule to be announced a
week prior to the competition. Team papers will be ranked and scores assigned to them
at this time, though they will have been reviewed by the judges in advance of this
static judging.
Prize Awards
- Thirty thousand dollars will be awarded to the winner(s) of the competition.
- Any other awards resulting from the AD2000 event
shall be distributed at the discretion of the judges.
- International recognition for the winning students' university.
- International recognition through AUVSI for the winning
industrial/government/faculty organization.
- Free full-page advertisement for the winning company, governmental agency, or
university faculty department in Unmanned Systems magazine.
Schedule
REMEMBER THESE IMPORTANT DATES:
Notification of intention to compete ............... January 2, 2000
Application Deadline ............................... February 1, 2000
Fee Deadline ....................................... February 1, 2000
Team web page on line .............................. March 1, 2000
Journal quality paper .............................. June 1, 2000
Static Judging two days prior to the competition ... Tuesday, June 27, 2000
Third Qualifier .................................... Wednesday, June 28, 2000
Performance judging (i.e. "the competition") ....... Thursday, June 29, 2000
Rain-day for performance judging ................... Friday, June 30, 2000
Questions and rules interpretations should be addressed to:
Robert Michelson
Past President, AUVS International
Georgia Tech Research Institute
Aerospace, Transportation & Advanced Systems Laboratory (ATAS-CCRF)
7220 Richardson Road
Smyrna, Georgia 30080 robert.michelson@gtri.gatech.edu